How gaming websites generate revenue beyond ads
Ads alone don’t cut it anymore. Not even close. Banner ads pay pennies. Video ads get blocked. Native ads annoy readers. If you’re running a gaming site in 2024 relying solely on ad revenue, you’re probably struggling.
I’ve watched dozens of gaming sites shut down over the past few years. Not because they lacked traffic or quality content. They had both. They died because their revenue model was broken. The successful gaming sites figured out something crucial: diversification is everything. They have set up several ways to make money that work together. Some obvious. Others surprisingly creative. But here’s the thing about understanding what is affiliate marketing and similar commission-based models โ they represent a fundamental shift in how gaming sites monetize because the site earns money when readers actually buy something rather than just seeing an ad. That alignment of incentives changes everything. When your revenue depends on genuinely helping readers find products they actually want, you stop optimizing for clicks and start optimizing for value.
The commission game
Let’s start with the revenue stream most gaming sites have figured out: commissions on sales. Every time someone clicks through to buy a game, console, headsetโbasically anything gaming-related โ the site gets a cut. Usually 3-10% depending on the product. This sounds simple. In practice, it’s an art form. Sites crushing it aren’t just slapping links everywhere. They’re strategic about placement, timing, context.
I spoke with someone running a mid-sized PlayStation site. They generate about 60% of revenue from commissions now. Five years ago it was 20%. The shift happened because they stopped thinking like media and started thinking like a retailer that publishes content. But here’s what separates winners from losers: authenticity. Readers smell bullshit immediately. If you’re recommending garbage products for high commission rates, your audience disappears. Sites making real money are genuinely helpful.
Memberships that actually work
Ad-free access isn’t enough. Nobody’s paying ยฃ5 monthly just to remove banner ads. But package that with exclusive content, early access, community features? Now you’ve got something. Several gaming sites have cracked the membership model. Their secret? Making free readers feel valued while making members feel special. Paywall too much and you kill traffic. Paywall too little and nobody subscribes.
| Revenue stream | Typical percentage | Sustainability |
| Display ads | 20-35% | Declining, blocked frequently |
| Commission-based sales | 30-50% | Growing, depends on recommendations |
| Memberships/Patreon | 10-25% | Stable, requires community building |
| Sponsored content | 15-30% | Volatile, depends on relationships |
| Merch/products | 5-15% | Supplementary, niche dependent |
Successful sites do tiered memberships. Basic removes ads and gives Discord access. Mid tier adds exclusive articles and early videos. Top tier includes direct interaction with writers, monthly Q&As. Patreon works brilliantly for personality-driven sites. If readers feel connected to writers, they’ll support them directly. It’s about keeping something they value alive.
The brand deals nobody talks about
Sponsored content gets a bad rap. Mostly deserved. Most sponsored gaming content is obviously paid fluff that insults readers’ intelligence. But done right? It’s valuable for everyone. The key is editorial control. Gaming sites that maintain their voice and standards in sponsored pieces keep reader trust. The ones that let brands dictate everything lose credibility fast.
I know a gaming site that does maybe 4-5 sponsored pieces per year. That’s it. But they charge premium rates because their audience trusts them. Brands know a recommendation from them actually moves products. The other angle is events and activations. Gaming companies pay sites to promote launches, tournaments, new releases. This works better than traditional sponsorships because it’s less intrusive. Readers expect coverage of big gaming events anyway.
Where this is heading
Gaming sites are becoming more like retailers that publish content. The editorial and commercial sides are blending. That makes some people uncomfortable. But you can’t create content if you’re broke.
The future isn’t one revenue stream. It’s five or six working together. A gaming site in 2025 probably generates 30% from commissions, 25% from memberships, 20% from sponsored content, 15% from ads, and 10% from miscellaneous sources. What’s dead is the pure ad model. Google ad rates for gaming content have cratered. Sites still depending primarily on display ads are zombie sites โ not dead yet but not really alive. The sites thriving built genuine relationships with their audience. They’re not chasing pageviews. They’re building communities. Helping people make decisions. Creating value beyond news or reviews. This shift requires different skills. Gaming journalists now need to understand commerce. Some hate this. Others adapt. The ones who adapt have jobs in five years.
Nobody started a gaming site to become a salesperson. We got into this because we love games. But the economics changed. The old model broke. Gaming sites that figure out multiple revenue streams, maintain editorial integrity, and genuinely serve their audience? They’ll do fine. The ones clinging to the old ad-supported model? They’re on borrowed time.







